Gameplay

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(Placeholder)

Card

Singing Power (歌唱力) - Damage dealing stat. The higher the Singing Power, the more damage that card will deal.
Defense (防御力) - Damage reducing stat. The higher the Defense, the less damage a card will take.
HP - Hit Points. Each card contributes to the deck's total HP.
Leader Card (リーダーカード) - The first card in the deck. The leader card gets a 50% increase in all stats rounded down.
Friend Card (フレンドカード) - Helper card that is chosen before entering a quest. Like the leader card, friend cards will also get a 50% increase all stats rounded down. There is no penalty in choosing helper cards that are not on your friends list.
Unit Cards (ユニットカード) - Cards that have multiple characters on a single card. These cards can't gain any stat boosts from Area Character bonuses.

Deck Formation (デッキ編成)

Deck formation
1. Automatic Formation - This will automatically generate a deck for you.
2. Multiple Selection - Allows you to quickly select up to 9 cards to put in your deck. Tapping the white Reset(リセット) button will clear all selected cards. Tap the OK button to continue.
3. Set as Main - This will be the deck the game defaults to before entering a quest. Leader cards set on the main deck will be the card other people will see and use when choosing you for their Friend card.
4. Your deck’s total Singing Power
5. Your deck’s total Defense
6. Your deck’s total HP
7. Your deck’s cost. The left is your current cost and the right is your maximum cost.

Players can select up to 9 cards of their liking to place in their deck as long as they don't exceed the maximum deck cost.

Card Strengthening (カード強化)

Players can level their cards through the Card Strengthening menu. Simply select a base card to level up and cards you wish to use to provide experience to the base card. Using material cards such as Metal Music Notes will provide a greater amount of experience, with higher rarities giving out even more experience. Cards used to level the base card for card strengthening will disappear forever, so please double-check the cards you plan on using! As the level of the card increases, so does the amount of EXP and GP to level up the card.

Limit Break (限界突破)

Limit Break with a copy of a card and an Angel Music Note

Limit Breaking allows you to increase the rank of a card, which raises the level cap by 10 and the skill level by 1, up to a maximum of 4 times. Players can use either an exact copy of the card, an Angel Music Note of matching rarity, or a combination of both. Limit breaking cards with different ranks will only increase the base card by one. Cards used to limit break the base card will dissapear forever, so please double-check the cards you plan on using! Players need to be under the Limit Break to perform Limit Break.

Certain SSR+ cards will have red stars at the bottom-left corner. By maxing out the rank of the card, the illustration of the card will change.

Card Selling (カード売却)

Sell unwanted cards for GP. Gold Music Note cards sell for the most GP and higher rarity cards will sell for even more GP. Up to 10 cards can be selected at a time. A confirmation box will appear if you want to sell R rarity or higher cards, even material cards.

Card BOX (カードBOX)

See all the cards you currently possess. Under this option, you have the ability to lock cards, preventing you from accidentally selling, using it as card strengthening or limit break material. You can still use locked cards as the base for card strengthening and limit breaking. To lock cards, simply tap or hold down one of the cards and tap Lock Set (ロック設定). When you back out, you will notice a lock on the top-left corner of the card. To release the lock, go back to the card and tap Lock Release (ロック解除)

Card Index (カード図鑑)

View all the cards you’ve obtained so far. All cards you have yet to obtain will be blank.

Card Box Expansion (カードBOX拡張)

Expand your card box by 5 slots with the cost of 1 MikuCoin, allowing you to hold more even more cards. Tapping OK will automatically confirm your purchase. If you expand your card box to the maximum amount, any excess cards after hitting the limit will be sent to your gift box.

Quest

Complete quests by traveling through the map, battling enemies, and reaching the goal post. Quests take place in two parts, Map and Battle. Bringing a quest area character will increase the drop rate in that quest. Area characters are noted at the top-left of the quest banner.

Map

Map screen

Part of each quest is navigating through the map to each the goalpost. Players can only move their character forward. Throughout each quest, there are several ???obstacles and hazards that may be present.

Movement

There are three ways to move across the map

  • Tapping on the upper or lower potion of the screen
  • Swiping up or down
  • Tapping on the arrows

Enemies

Enemies spawns are set in predefined locations across the map, but the enemies itself in that battle will be randomized. Certain enemies are completely optional to fight and can be skipped over if the player doesn't wish to fight them. There are three types of enemies

  • Normal enemies - Enemies that commonly appear throughout the map
  • Rare enemies - Enemies that don't appear as often. Often denoted by a gold palette swap of an existing enemy and sparkles, but the rare enemy varies per area.
  • Boss enemies - Commonly found at the end of the stage

Touching an enemy will begin the battle portion of the quest. One the enemy is defeated, the player is returned back to the map.

Item Drops

After defeating an enemy in battle, a player may receive cards, costumes, or costume materials. A player can hold up to 10 items per quest. There is no way to dispose of items in the middle of a quest. All drops are displayed at the bottom-right corner of the screen.

Friends

Friends can be found on most maps at predefined locations. Landing on the same space as a friend will activate a random Magical Skill that they have in your next battle. If you do not have this user as a friend, you are given the option to add them at the end of the quest.

Warps

Warps transport to certain spots on the map, either forwards or backwards. The functionality of warps vary slightly with each map.

Jump Pads

Jump pads propel the player forward in the direction of the arrow. Smaller jump pads send a player a shorter distance while larger ones fling them further. Certain maps will change the functionality of jump pads vary slightly with certain maps.

Arrow

Sends the player to the next space according to the direction of the arrow.

Reverse Arrow

A spinning arrow that reverses the movement of the player while on the tile. The effect wears off after moving to the next space.

Damage/Trap Tiles

Reduces a percentage of the players HP depending on the size of the trap. The percent damage is based on the player's current HP. The players HP can't be reduced lower than 1 through damage tiles. Appearance changes with each stage.

Recovery Tiles

Tiles with a hear on them recovers a percentage of the player's max HP. Only appears in Challenge Quest.

Blockades

A simple blockade that prevents you from moving onto that space.

GP Coins

GP coins can be found on certain spots on the map. Collecting these will give the player a random amount of GP. Does not count towards the item total.

Treasure Chests

Treasure Chests contains 1 MikuCoin and can be found on certain spots on the map on several stages. Clearing a quest with the treasure chest will send the MikuCoin to your gift box. Chests do count towards your item total.

Magical Notes

Can only be found in Normal Quests. Collecting these and clearing the stage will net the player 1 MikuCoin and increases the Music Level. Players are required to obtain all 4 Magical Notes as well as clearing each stage to move onto the next area. Magical Notes count towards the item total.

Battle

Battle screen

Battles are pretty straightforward. Simply tap up to three cards that you wish to play when the icon is closest to the top of the circle. You have 5 seconds upon tapping the first card to finish playing two more cards otherwise turn will end. Battles are won after defeating all enemies. Suspending the app in the middle of the quest will reset all Skill Points but will keep all active cooldowns!

Set Icons

Set Icons will give bonuses to the cards played on those icons. Larger icons and light trails will have a greater effect on the card played. These bonuses are also affected by the set position as well, so a card played on an icon towards the top will have a better bonus than a card played on an icon towards the bottom.

Icon Effect
Grants the card more Skill Points
Recovers HP based on the HP of the card set. Setting a card with high HP will recover more HP.
Increases the Singing Power based on the Singing Power of the card set for that turn only. Setting a card with high Singing Power will give a bigger boost in Singing Power.

Set Positions

Depending on where the icon is positioned when a card is tapped depends on the benefits or penalties given to that card. Setting a card when the icon is positioned towards the top grants a bonus in Singing Power and more Skill Points while tapping while the icon is towards the bottom will result in a penalty, dealing less damage and given less Skill Points. Ratings are Great, Nice, OK, and no rating.

Perfect Combo

Getting three greats in the same turn will initiate a perfect combo, granting all cards played an extra 10 Skill Points.

Skills & Skill Combo

When a card has reached it's maximum number of Skill Points, a star will be placed on the top-right of the card and will begin to glow, indicating that a skill is ready to activate. The cooldown of the card will also reset, allowing you to play the card on your next turn. Simply tap the card and the skill will activate once your turn ends. Playing multiple cards will have the skills activate from left-to-right. There are certain exceptions when skills will not activate.

  • An attack skill card will not activate it's skill if the damage dealt from the card defeats the last enemy
  • A debuff skill card will not activate it's skill if the damage dealt from the card defeats the last enemy

Should the card have buffs for the player, the card may activate the skill regardless of the above conditions.

Enemies can also perform certain skills as well. Depending on the stage and enemy, their skill will activate after every set amount of turns. Not all enemies will have skills.

Skill Combo occurs when three card skills are activated on the same turn. All skills will reactivate at 50% effectiveness.

Magical Skills

Magical skills come from the magical items that are currently equipped. These can be used at any point during your turn, either at the start or during the countdown. Magical skills have a limited amount of uses in a quest, so make sure to use it as needed.

Lock On

Lock on will direct all attacks to that enemy, including some card skills. Simply tap the enemy you wish to target to put a marker on them. Tapping on them again will release the marker. This can be done as long as your turn hasn't ended.

Auto Battle

Automatically plays cards, ignoring set positions. Auto battle is disabled by default at the start of each battle. Auto battle can be toggled on or off at any time.

Skip

Skip's Melopy's countdown, playing all currently played cards immediately. Players will need to select at least 1 card to use the skip feature.

Status

Icon Effect
Singing Power Up
Increases the target’s Singing Power, dealing more damage. The amount increased and the duration depends on the skill. Stacking Singing Power Up will further increase the target’s Singing Power.
Defense Power Up
Increases the Defense of the target, taking less damage. The amount increased and the duration depends on the skill. Stacking Defense Up will further increase the target’s Defense Power.
Singing Power Down
Decreases the target’s Singing Power, dealing less damage. The amount decreased and the duration depends on the skill. Stacking Singing Power Down will further decrease the target’s Singing Power.
Defense Down
Decreases the target’s Defense , taking more damage. The amount decreased and the duration depends on the skill. Stacking Defense Down will further decrease the target’s Defense.
Counter
Target deals a counter attack if hit. Stacking counter will deal more damage back to the target, but will not increase the duration. Usually last for 1 turn.
Freeze
Freezes the target, preventing them from acting while the status is active. Any status effects while this status is active will still be in effect while all cooldowns will be stalled. This status will last for at least one turn with a chance to be removed after every turn this effect is still active. This status does not stack in intensity nor duration.
Poison
Deals damage at the start of every turn based on the target’s current HP. This skill will last for at least one turn with a chance to be removed after every turn this effect is still active. This status does not stack in intensity nor duration.
Deadly Poison
A stronger version of the Poison effect. Deals more damage than poison based on the target’s current HP. This skill will last for at least one turn with a chance to be removed after every turn after the effect is active. This status does not stack in intensity nor duration.
Darkness
Targets inflicted with darkness will their accuracy lowered, resulting in a chance to miss an attack. This only affects normal attacks. This status is removed after a fixed amount of turns. Stacking darkness further decreases the accuracy, increases the chance for the attack to miss.

Retiring from a Quest

Tapping the "pause" button at the top-right will ask you if you wish to retire from the quest If you wish to retire from the quest, tap the right button twice. All items, experience, and GP gained from this quest will be forfeited.

Losing a battle, Reviving, & Game Over

Losing a battle is the result of losing all your HP. Using 1 MikuCoin will allow you to revive, refilling all your HP, refreshing your Magical Skill count, and all skills can be activated. If you wish to revive, tap the right [はい] button. If you do not have any MikuCoins, you are given the option to purchase MikuCoins. Should you choose not to revive, tap the left[いいえ] then the right [はい] button to forfeit the quest, resulting in a game over.

Quest Results

After reaching the goal post, the quest will end and players will be taken to a result screen. All drops, GP earned, and experienced gained will be revealed to the player. On the next screen, players may have the option to add other users if they used a Friend card that isn't on their friend list or encountered a player on the map that isn't on their friend list.

Events

Usually two different event types happen per month, one being Challenge Quest happening towards the second half of the month. Events contain exclusive cards and costumes to collect while also containing event-specific gimmicks. Features such as Boss Subdue Rankings and Everybody Subdue can be present as well. Some features may not be present at the start of the event, or may not appear at all. Other features such as event missions and the event exchange shop may be present as well.

Boss Subdue Rankings

Players compete with each other to defeat the most bosses for various rewards. The higher rank tier the player is in, the better the reward. Rewards may be different with each event.

Everybody Subdue

The total count of all bosses subdued across all players is tallied up. Reaching specific milestones will grant all players various rewards after the event has ended, given that the player defeats at least one event boss. Rewards may be different with each event.

Costume

Costumes provide a passive boost when worn in quests while magical items will allow the player to activate skills during battles. Players are allowed to mix and match costumes and magical items to their liking, as long as a character can equip them.

Dress Up (着せ替え)

Dress up the current active character. To confirm your selection, tap the yellow button. The button will be darkened if no changes are made, another character is wearing the costume, or if the cost is exceeded.

Change Characters(キャラクター変更)

Changes the current active character. At the start, Hatsune Miku is the only character available. By clearing quests, players can unlock more characters.

Costume Rank-up (衣装ランクアップ)

Increase the potential of costumes by ranking up costumes using copies of the costume, costume materials, and GP. Increasing the rank will increase the effectiveness of the skill of the costume. Changes will not be reflected in the skill description. As the rank of the costume increases, so does the GP, type of costume materials, and copies of the costume required to rank up the costume. Copies of costumes must be rank 1 in order to rank up the base costume

For certain magical items, increasing the rank will also increase the amount of times you can use the magical skill on a quest. Maxing the rank out of certain costumes or a magical items can also change the design as well.

Costume Index (衣装図鑑)

View all costumes and magical items that you've collected.

Costume Recycle(衣装リサイクル)

Recycle unwanted costumes and magical items for GP and costume materials. The higher the rank, the more GP and chance of higher grade costume materials.

Costume Box (衣装BOX)

View all costumes and magical items in possession. Players can lock costumes by tapping or holding down on the desired costume and tapping the lock icon. Tapping the icon again will unlock the costume.

Rank Up Materials Catalog (ランクアップ素材一覧)

View all costume materials in your possession. Players can hold a maximum of 9999 of each material.

Costume Box Expansion (衣装BOX拡張)

Expand your costume box by 5 slots for the cost of 1 MikuCoin, allowing you to hold more costumes. Tapping OK will automatically purchase an expansion. If you happen to purchase the maximum amount of slots available, all excess costumes and magical items will be sent to your gift box.

Gacha

Players can obtain new cards by drawing from any of the gacha banners. Other than Yell Point Gacha, all gachas require the use of MikuCoins. 5 MikuCoins allows you to do a single-draw and 50 MikuCoins allows you to do a 10+1 draw. Doing a 10+1 draw will always guarantees at least 1 SR or greater rarity card. Players can also purchase MikuCoins through this menu as well.

Yell Point Gacha

SSR:  0.21%
SR+:  0.02%
SR :  1.90%
R+ :  0.87%
R  : 11.00%
N+ : 39.00%
N  : 47.00%

Basic gacha that uses Yell Points, which can be obtained through login bonuses and completing quests with Friend cards. Other than the common Normal and Normal+ cards, players can also draw material cards and several new cards that have been added through Rainbow Rush. Yell Point Gacha is also the only gacha where you can draw the Monthly SR. This gacha costs 200 Yell Points for 1 draw. A full list of cards that can be drawn from Premium Gacha can be found on the Yell Gacha probability page

Premium Gacha

SSR+:  0.50%
SSR :  3.00%
SR+ :  4.00%
SR  :  7.50%
R+  : 37.00%
R   : 48.00%

Basic premium gacha banner that is almost always available. Most new cards introduced through limited gachas such as Rainbow Rush are added to premium gacha unless otherwise stated. It is advised not to draw from this gacha as the rates to obtain an SSR+ are lower than the rates in most limited gacha banners. A full list of cards that can be drawn from Premium Gacha can be found on the Premium Gacha probability page

Start Dash Gacha

SSR+: 20.00%
SSR : 80.00%

Players can draw in the Start Dash gacha once per account for 5 MikuCoins and is guaranteed one SSR rarity or greater card. A full list of cards that can be drawn from Start Dash Gacha can be found on the Start Dash probability page

Limited Gacha

SSR+:  1.00%
SSR :  3.00%
SR+ :  4.00%
SR  :  7.50%
R+  : 37.00%
R   : 47.50%

Gachas that usually appear during events. Newly introduced cards will have a better chance at being drawn and these cards will gain a stat boost when taken on the respective event quests, commonly marked with a ★ at the beginning of the name. Most cards introduced in this gacha will not be added the the premium gacha lineup. Ever since the Romeo and Cinderella event, Rainbow Rush will introduce a new set of cards which will gain stat boost in the respective event occurring at the same time.

For more information on Rainbow Rush, please see MikuFes

Type-Only Gacha

SSR+:  1.00% |  1.50% (During Challenge Quest)
SSR :  3.00%
SR+ :  4.00%
SR  :  7.50%
R+  : 37.00%
R   : 47.50% | 47.00% (During Challenge Quest)

A special gacha that only draws from a specific pool of cards, either based on a series or a certain character. Commonly used during a character's birthday or while Challenge Quest is active.

Purchasing MikuCoins

Players can directly purchase MikuCoins by tapping on the yellow banner up top.
For iOS users - Players will need to be on the iTunes account that downloaded MikuColle. Unless you have a Japanese credit/debit card, the only other option is to purchase Japanese iTunes gift from a reliable source.

For Android users - Players can use their Google Play balance to purchase MikuCoins and the currency will be automatically converted. Players can also use their credit/debit cards as well, but the amount will be displayed in Yen versus your current currency. Please make sure to check with your card provider on any possible restrictions regarding international purchases.

Friend

Adding other players as friends allows you to use their leader card, despite the user level gap. However, unlike guests, there is a cooldown for when you can use that friend's card again. As the player's level increases, so does the amount of friends a player can add, up to a maximum of 50.

Friend List (フレンドリスト)

A list of all currently added friends. If you wish to remove a friend, tap on the white button. A window will confirm if you want to remove them, push the red button to confirm

Sent Requests List (申請中リスト)

Here are all the requests you sent to other players. If you decide that you want to cancel the request, tap the button at the bottom-right corner to delete it.

Unapproved List (未承認リスト)

These are all the requests players sent to you. Tapping the left button will confirm the friend request while tapping the right button will deny the request.

Friend Search (フレンド検索)

Look for friends with their User ID. Your user ID will appear in the box above. Omit any commas (,) when entering another user's user ID